Grinding Gear Games summarized the major balance changes that Path of Exile will make when introducing its expedition last week, which we will introduce here. A longer explanation was posted on the PoE website this week, explaining the ideas behind these changes and what they need to achieve.
In general, these changes are taking effect due to the constant flow of power that occurs throughout the life of the game. This makes many boss battles unremarkable, and sometimes it only takes "a moment without any interesting interaction." The life level of low-level monsters will increase, and several key aspects of player construction will also change.
Most declarations cover the same topics discussed last week: support for gem reduction, redesign of the ampoule system, and alleviation of player diseases. In general: the auxiliary gems that only provide damage enhancement will be reduced, the filling speed of the potion will be slower, and players can use new methods to reduce diseases that are less dependent on the potion. The three movement skills, fire charge, sprint and smoke mines-are not very effective, and more professional skills are needed to make full use of them.
There are more content in the declaration, arcane surge, enhancement, damage multiplier over time, hidden modules, some content that only needs to be discussed, and even some actual gain POE Currency. So if you're a hardcore PoE player, you will definitely want to check it out. Buy POE Orbs can bring you more powerful skills.
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