Earning gold is an incredibly important part of Classic WoW and will be very important for many things. There are large purchases that you will want to make, such as getting your epic mount or getting better gear from the auction house. You will also have lots of reoccurring purchases, such as consumables for raiding and PvP. The bottom line is that gold is important, both for quality of life and for getting important items to help your gameplay. One of the most important things to do once you hit Level 60 for the first time, or even before that, is to work to establish a gold making source.
Professions are a big part of Classic WoW, whether you're selling your services, trying to craft your own best in slot item, or simply selling the materials off on the Auction House for someone else to use. The best place for most gathering professions is in the open world, and farming those zones can be an extremely effective means of making gold beyond simply interacting with every gathering node you find.
Best Classic Professions for Goldmaking
While there are several different professions available, each with their own ways of making money, some of them are better than others.
Skinning is a very popular profession for making money while leveling, although rather than selling the low-tier leather on the auction house, many players simply vendor it. In the late game, however,
Devilsaur Leather is highly prized and will fetch a fair price due to Leatherworkers using it to create important pre-raid pieces such as the Devilsaur Armor set.
Mining is not the strongest profession by itself, but is a necessary component of two other very good money makers. Blacksmithing creates high end weapons (
Lionheart Helm) which virtually every raid guild and/or Warrior will want made. Likewise, Engineering creates bombs such as
Goblin Sapper Charge which can sell extremely well due to their heavy use in both PvE and PvP.
Herbalism and Alchemy are both very lucrative professions, as flasks and potions take a great number and variety of herbs to create and are desired by virtually all players in the late game, though raiders in particular tend to go through a large number of consumables. Even better, the professions are frequently overlooked in favor of other professions with BoP benefits such as Tailoring and Engineering, which can help cut down on the competition.
Enchanting is a weak money making profession early on, actually losing gold in most cases due to disenchanting gear rather than vendoring it, but recoups that expense in the late game by proving enchants which every player will need in the end-game. Even more so if you can get your hands on rare patterns such as
Formula: Enchant Weapon - Crusader.
Tailoring can be a good money making profession due to the ability to craft bags, but it is also a very common profession due to being one of the few which creates BoP gear at the high end, rather than BoE items which can be sold to anyone. Due to this, many cloth wearers will choose Tailoring, creating a lot of competition in the bag selling market.
Cooking is often overlooked due to being a secondary profession, which isn't even trained by many players until max level, but it becomes incredibly important for end-game raiding by providing extra stat buffs such as increased Stamina, Strength, Agility, Intellect, or MP5. While none of the patterns are particularly rare in the same way that other crafting professions are, few players care to farm the materials necessary to create their own food, especially when they're already spending several hours in raid each week, creating a huge market on servers with several raiding guilds. This is especially true of Fishing, which takes a patient hand, but is a necessary component of many cooking recipes.
Dungeon AoE Farming
Naturally, the requirements of a perfect grinding spot are best met inside dungeons, where no outside interference is possible, and ensuring you get full respawns instantly, each time you reset the dungeon. The only limitation is that you can only run 5 individual dungeon lockouts per hour before the game will not allow you to create new instances of the dungeon anymore, so plan accordingly.
Dire Maul East will generally be the best gold per hour farming spot for herbalists, depending on herb prices on your server. For the non-herbalist Mages out there, Zul'Farrak is an almost pure gold farm (especially if you convert the
Mageweave Cloth you get into bandages) and will typically pull ahead in the long run.
Playing the auction house
One of the age-old methods for making money in World of Warcraft is to work the auction house to find profit in buying and selling items. Compared to other methods, however, this requires much more starting money, and involves a risk of losing money if you make the wrong decisions.
There are two main approaches you can take to playing the auction house. The first, classic speculation, involves buying low and selling high – which sounds simple on the surface, but requires an intimate knowledge of the market to make the most of, as selecting the right items involves identifying bargains, understanding where prices might fluctuate, and also buying items with enough demand that you’ll be able to sell them again in a reasonable time.
The second approach is to attempt to monopolize a particular market by buying out all competitors, which then allows you to set a price with a significant profit margin that anyone who wants or needs the item will have no choice but to pay.
Going for a monopoly requires a lot more starting cash, however, and also comes with greater risks. You have to stay on top of the auction house to ensure you’re not being undercut, and if there’s too much supply it might not be realistically possible to maintain your monopoly.
Both of these methods also may not be viable in the early days of WoW Classic, as the market hasn’t had time to settle – there are more players working their way through lower level content, leading to higher supply of items found there, and less demand for higher level items. Players also haven’t had much time to earn gold to spend, and many will be saving for mounts initially.
While particularly savvy traders might spot some unique openings in the opening month of WoW Classic, for most players working the auction house will be a more viable option further down the line once the in-game economy is more stable.
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