My final and most important thing, don't have pvp jungle worlds.

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All they'll do is spam. Yes, and all those posts, such as"GIVE ME BACK MY SWARD" are not. F2pers are noobs which should burn in hell. Yeeeeah... I should, should not I, God. They do not have anything to lose. Oh , about a year's worth of out life isn't worth anything compared to RS gold 6$. Again, I don't intend this to visit any Sal manhood, and if you do so, look back at how stupid you sound.With all the recent uproar over the revival of the wilderness, I'm going to take a more indepth look into what it would really mean to the game, the way the new mechanisms over the past couple of years would clash with what we currently call"the wildy" as well as the problems this brings up. Firstly lets discuss the wilderness borders, before 07 there were no secure zone and this is the most basic of the present wilderness design, it has safe zones comprised. Now while you can argue these should remain, they interrupt the flow of almost any present pvp battles. It is encouraged to hop into a safe zone and it also concentrates fighting them.

This defeats the point of what was a lawless area with the addition of constraints to this, the question is will people get a new redesigned wilderness that the classic one or even the current one we see in BH worlds. This brings up another problem, present activities in the wilderness that were not there before. Do they stay or go, and what impact will this have. Now the Summer quest lineup and Defender of Varrock both have sizeable chunks in the wilderness, if we assume the quests will remain I believe the best option would be instancing that the entire pursuit. What do I mean by this? The moment you satisfy the quest beginning point or enter he wilderness as part of he defender of varrack story you're by yourself, no player interaction. Even though this would slightly change the quest it wouldn't effect it too much. However the Corporeal beast is an intriguing point, while I am sure it would be interesting to barrage runners going to the cave its boss mechanic is unique in RS in you will be banking lots of times due to its high risk character. If the entry was moved nearer the edge of the wildy it could prove more attractive as it is currently just past level 20, the tele cut point.

Summoning also presents a challenge, I'd far prefer unique basic game limitations, so while committing would be easily solved by not allowing lent weapons in the wilderness, summoning combat level will have to modify. It'd be ncie to have the ability to drop everything at any time, exactly enjoy the rest of RS and restricting pouches this way feels unnatural in pvp worlds, let alone what the wilderness ought to be. I don't have any solution to this, possibly the best one would be to simple leave it as"pouch in invent, combat goes up"

My final and most important thing, don't have pvp jungle worlds. Ever. The thrill of this wilderness allowed one thing that pvp and bh worlds are overlooking, and was the ideal handling of it that I've seen in any game. By using restricted resources like rune, treasure trails, dragons, the abyss and supervisors in the wildy it gave non pvpers a threat to choose to enter potential pvp to get rewards, it wasn't mandatory in any way. My aforementioned point for the quests stands as every player should have access to that type of material, but making some worlds"safe" defeats the point completely. This is the 1 thing I am most concerned about, if there's a secure world to buy OSRS gold not get attacked it defeats the point of it an element of risk. No runecrafter with use dangerous abyss since there's a perfectly safe one to use only one jump away. Armoured zombie goers can simply run on a safe world pop into a dangerous one once from the wilderness, actually that would apply to whatever. That is a plea, do not encourage the notion of"secure" worlds and also the half assed wilderness, it defeats the stage and also the enjoyment of the wildy.

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