The RuneScape code base has more than a decade of development

The RuneScape code base has more than a decade of development

We've also stuck into our roots of freedom of choice. We are proud of how you don't have to specialise in RuneScape, and we never aim to RS gold make a class system which locks out gameplay based on the decisions you made when you created your account. I can not say too much just yet, but we are making a lot of really cool changes to ensure that, however you develop your personality, you will get an array of viable combat possibilities available to you. Stay tuned for much more information in a future Og Blog!

Simplify code and balancing. The RuneScape code base has more than a decade of development layered onto it, also may be a tricky place for developers to work. Starting new with a centralised system means we can spend less time sifting through our code heritage and more time making amazing content that you enjoy. It is also the ideal time to rebalance many of the items which are badly represented in the present game (like adding more advantage to 2h gear throughout melee and ranged, and restructuring'weakening' charms ), and reconsider those things we believe to become overly powerful. This means that every single piece of equipment will have tactical choices connected with it, through its own stats, related NPC weaknesses, and abilities accessible whilst using it. As I've mentioned before, the association between DPS and healing right now makes incorporating higher levelled equipment very demanding, so we're rebalancing all of that also, giving gamers the ability to get lots more life points by sporting more armour. This, in turn, will give us the liberty to discharge bigger and better equipment later on that is for much more suited to our elite players (those with one or more combat-related levels at 90+).

What's going to happen to the price my things? As with many things in existence, the impact of change is often unpredictable. As such it is a dangerous time to be trading or speculating about the way items might fall or rise in value. Bear in mind that this is a beta, and is, thus, subject to change at any moment. We're extremely likely to be changing stats, effects, special abilities etc during the beta, so the price of things in the live game will probably vary greatly and erratically.

Within my final blog I will be speaking about how we're rebalancing the combat triangle; the new gear we are adding (like something really amazing that we have been keeping as a surprise); combat levels and pures; along with also the buy rs gold paypal altered relationship between meals, armour, life points and Constitution. Thanks for reading!

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