I'm not sure if PSO2 had some ruts over its 8 decades of existence

I'm not sure if PSO2 had some ruts over its 8 decades of existence

95 percent of Phantasy Star Online 2's content is pso2 sales supposed to be played but the skill limit is way, waaaay up there. Learning enemy routines, stats and precise attack timings, moving out moves (taking into consideration DPS, DPP, gear/focus profit, iframes, cancel eyeglasses, charge time and lots of other properties), abusing AI to bunch enemies up or stunlock them, understanding when to utilize autoaim and if to target manually, placement on all axes...

Early game is really easy, there's a decent difficulty spike in lv50 using Super Hard (enemies become quicker and more aggressive) and Extreme Quests, but real shit begins at lv70 with Ultimate (where enemy AI gets absurdly aggressive) and Royal Intense Quests, and then there is Endless (galaxy mind shit), Ultra Hard, solo variants of stunt directors... Solo endgame quests in general are a fairly rude awakening for a lot of individuals, but a few still manage to solo 12-player content.

I am surprised at the opinion of the OP, and it resonates with me right now too. Destiny as a franchise since beta of the game and I've been enjoying, and throughout the times and the terrific occasions in that franchise you will find just two things that have kept me enjoying: fantastic gameplay and a great community. I have made some excellent friends throughout my years playing with Destiny, along with the mixture of first person platforming slick-as-hell gunplay and wild space magic skills make for a very enjoyable FPS-Looter-RPGLite. I have been a fan of PSO enjoy many in the Destiny community, like many of you and since the Dreamcast days, PSO was one of my first tastes of activity RPGs. Much like Destiny, PSO kept my attention for so long because of 2 things: a fantastic community and great gameplay.

I'm not sure if PSO2 had some ruts over its 8 decades of existence, but I can say that the essential gameplay of running missions, becoming loot, discovering god rolls and updating material is pleasurable. I be playing PSO2 quite a bit come launch. It feels like it's staying power. If Destiny may return into a spot that is better we'll see, I really hope so Destiny has just as much of a spot in my gaming pantheon as PSO.

The destiny of NA PSO2, will stick to exactly the exact same problem that the english community has that played with PSO2 in Japan. A feeling of elitism will grow, once everyone has everything, that demands DPS and stats. There will not be anything else once you have achieved that. PSO2 might have been more, but is cheap Phantasy Star Online 2 Meseta equally barebone since PSO1. The sole exception being customization, weapon activities, dashing and jumping. Everything else is the same. It is a grindy and RNG based MMORPG and content in PSO2 is.

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